You press the spacebar during flight to move upwards through the staging list (shown on the left during flight) starting from the bottom activating each stage as you fly. Your parachute should be the last stage you have on any rocket so should be right at the top of the list. You can put multiple things in each stage (drag them around).
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Jan 28, 2021 · Parachutes can be activated only on a craft that has some kind of command unit, so it is sometimes important to activate them before they get decoupled from the main craft. A parachute will automatically go into partial deployment mode if it is activated and then descends below the atmospheric pressure set in its tweakable values. It will automatically go into full …
– before launch, right-click the parachute in the Stage0 section - Reduce "Min Pressure" slider to the minimum allowed (0.01 or something) This lets the parachute come out even in space, instead of requiring 2.0 outside pressure to be allowed to deploy. - Launch the rocket
Oct 19, 2018 · Oct 19, 2018 @ 8:24am. to use the parachute you need to be less than 10000m above the ground, have a level 3 kerbal, rcs turning off, to activate the parachute press P or right click the kerbal and select open parachute, you can edit the properties of the parachute the same way you can edit the ships parachutes. #3.
Apr 23, 2019 · Anyway: The "P" key will activate, or you can right-click on the EVA kerbal to deploy the chute. Note that the chute won't deploy if you've got EVA thrusters turned on, so hit R key to deactivate thrusters if they're turned on. Also, if you're playing in career mode, be aware that kerbals don't get an EVA chute until (I think) level 3.
Parachutes require a minimum air pressure to deploy, so they will work neither in higher parts of atmospheres nor in a vacuum (see Deployment). Parachutes will automatically cut once the pressure applied to them falls below the pressure set in the tweakables, for example when the craft is at rest.Feb 5, 2021
The capsule will orient itself "blunt end forward" and its flat bottom will brake very efficiently as long as your trajectory is at least moderately curved (don't plunge straight down!) - then the parachute icon will turn yellow or green, stage the parachute and it will open according to the settings slowing you down.Jun 28, 2019
MBreadley's comment pretty much sums it up: min pressure is minimum to deploy the chute at all, critical for celestial bodies with thin atmosphere. Altitude is for full deploy mode.Oct 3, 2014
Landing is only possible through the use of retrograde thrusters and landing gear; Mun's lack of an atmosphere makes parachutes completely useless.
As 1.11, the parachute is now an inventory item that kerbal must carry (but still requires a pilot or a 1-star kerbal). It weights 4kg but counts in the total ship's mass, especially if multiple kerbals are on board.Jul 9, 2021
On Kerbin you need 1 regular chute for ~1.7t. If you have 8.. 12m/s engines on your bottom, you might be just fine with 1 chute for 2t. On Duna you need just the same.Mar 29, 2019
0:401:22How to Deploy a Parachute when Skydiving - YouTubeYouTubeStart of suggested clipEnd of suggested clipOne of the first maneuvers you're going to conduct in skydiving is a practice touch of yourMoreOne of the first maneuvers you're going to conduct in skydiving is a practice touch of your deployment. Handle. When doing a practice touch the right arm comes back towards the handle.
In the event that parachutes do not open at this time, players should not panic, as parachutes can also be manually activated by right-clicking on them and selecting the blue button labeled "Deploy Chute." Kerbal Space Program is available now for PC, Playstation 5, Xbox Series X/S, Playstation 4, and Xbox One.Feb 12, 2022
11:5318:08Kerbal Space Program - First Rocket Building Guide - (KSP PC ...YouTubeStart of suggested clipEnd of suggested clipAnd then at some point we'll want to D careful that once all our fuels burned out and then we'llMoreAnd then at some point we'll want to D careful that once all our fuels burned out and then we'll want to activate the parachute. So that's our stage. And done. We can go to a launch. And try this out.
MunSurface gravity1.63 m/s2 (0.166 g)Escape velocity807.08 m/sSidereal rotation period138 984.38 s6 d 2 h 36 m 24.4 s36 more rows•Nov 14, 2021
Adding a maneuver node Click on the vessel's orbital line and a popup will give the option to add a new maneuver node. Once created, selecting and right-clicking the node gives the option to delete it.Oct 24, 2018
Recommended Delta-V: ~ 6,500 for Orbit and Return. ~ 7,500 for Landing and Return.Nov 1, 2021